

However, an additional 95GB of data gets downloaded when you launch the game the first time. (I know, most people only have one, but I ran the game on four different PCs for this article.) That's less than the size of the latest AMD and Nvidia drivers (combined), and I'm long since past the point of worrying about a 1GB download. The Store download is only about 1GB and needs to be installed from the Microsoft Store on each PC.

Except, in the case of Microsoft Flight Simulator, there is. It's far more finicky about starting downloads, and there's no good way to transfer game downloads between PCs. In my opinion, the Microsoft Store remains one of the worst digital distribution platforms imaginable. We're skipping ahead, and you certainly don't need ultra settings (the high and even medium presets look quite good), but the point is that this is a game that will punish both CPUs and GPUs for years to come.īefore we get into the testing, let's again note that we're using the Microsoft Store version of the game, which Microsoft kindly provided to us for testing purposes. CPU bottlenecks are likely to keep you below 60 fps even at 1080p ultra, but at 4K ultra? The RTX 2080 Ti managed 33 fps. In a similar vein, you're not going to be running Microsoft Flight Simulator at 4K and maxed out settings with anything close to 60 fps - not on today's hardware.
